Play the Game

Dracula

A proto-type game developed by Elijah, Finlay and Diogo, Greyfriars Catholic School, as part of the Digital Dreamers project, a skills development programme for budding, young games designers.

Run. Fly. Fight. Defeat all the bats during the night.

 

Controls:

Play this game on your computer keyboard using the arrow keys or the following keys:
UP = W key 
LEFT = A key 
DOWN = S key
RIGHT = D key
FLY = Shift key

Digital Dreamers was a skills development programme for budding young game designers. The project explored new ways to tell stories inspired by the museum’s 1001 Stories collection, championing inclusive, game-based storytelling in a supportive and imaginative environment.

Working with industry professionals, The Story Museum invited young people to select and explore stories from our collection and reimagine them as video games. Delivered in partnership with MindJam, the scheme supported two groups across an academic year providing hands-on experience in both the creative and technical aspects of game design.

The project led to proto-type games, designed and built in Unity.

Made in partnership with Greyfriars Catholic School and Yellow Submarine.

The following young artists and designers contributed to this project:

Mervish Akram

Taheem Amin

Kryspin Bialoskorski

Matthew Charles

Damon Colley

John Edwards

Elijah Findlay

Joshua Fraser

Finlay Hilsdon

Diogo Lopes

Ayden Mawejje

Aryan Masih

Carmen Parker

Daisy Swatton

Sahas Uttamawadu

Shane Williams

Gergo Zakyoni

 Lead Facilitator and Designer: Oli Blackwell, MindJam

Facilitator: Jess Wilson, MindJam

A special thank you to staff: Fiona Easton (Greyfriars Catholic School), Dan Clark, (MindJam), Lucy Gledhill, Yvonne Fearon, Ali Henley, Simon West (Yellow Submarine)